Design systems are generally composed of combining UI assets, Dev code, and documentation. However, as great as this is, many organizations are finding they need a couple more things to help support designers and developers in building better experiences. Design guidelines and governance are often needed to provide more explicit guidance on the use of […]
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Quantitative Data Does Not Tell You the Why
Many organizations consider quantitative data to be clear and conclusive. Making decisions based on quant data is considered a best practice that organizations either follow or aspire to follow. While in many cases it is better than guesses and hunches, it simply does not tell you the whole story. Despite how much quantitative data you […]
Go to this pageMade Some Accessibility Updates
Well I’ll be honest, while I had checked some of the colors for the design of this site for color contrast accessibility, I had not done it for everything. I also had not even done basic accessibility checks on the overall page templates. So I spent some time this weekend working on those things. I […]
Go to this pageTwitter is Awful for Discussion
Like many people, with the rise of Covid-19, I have been spending more time online. Particularly, places like Twitter, Hacker News and yes, Facebook. As anyone who has tried to have a discussion online knows, there are challenges and limitations to online communication. For all their shortcomings though I feel I have gained better understanding […]
Go to this pageThe Best UX Design Tool
People new to UX often ask which tool should they use or which tool is the best for doing our work. The short and unhelpful answer to this is that there are many different tools each with their own strengths and weaknesses. A longer answer usually starts with… The current most popular tool is Sketch […]
Go to this pageDesigners Need to Research
There have been many articles written on whether designers should learn to code. I believe it to be part of the craft, and something that will help you be a better designer by knowing the medium in which your designs are built. However, I feel user research is one skill that is more helpful to […]
Go to this pageDo you need an app? Probably not.
It has been noted that people spend approximately 85% of their time in apps when using their mobile devices. Based on this there are a number of consultants who believe that if you want to capture the attention of people on mobile, you need an app. If you are a small or even medium sized […]
Go to this pageUsing Invision with Userzoom
Don’t. Well if you have to there are a few things I have learned in using an Invision prototype with the Userzoom remote user research platform. One is that the custom loading page typically does not load in the Userzoom mobile app. So don’t waste time doing one of those. If you do make one, […]
Go to this pageThe Myth of Mobile Context
There continues to persist the perception that people who use mobile devices to connect to your website have different needs from when they connect to your website with a desktop/laptop (large screen). I often hear this suggested by mobile design “experts” and other UX professionals as well as by developers and product owners. It is […]
Go to this pageBeyond the Usability Test
For many design teams, customer support feedback, server logs, online surveys and possibly A/B testing are the only sources of user based data they may collect to guide their design efforts. It is great if a team is also conducting usability tests to improve their designs. Even if it is just before launch or to […]
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