metaUsable is a site dedicated to learning and sharing about designing for experiences.
People new to UX often ask which tool should they use or which tool is the best for doing our work. The short and unhelpful answer to this is that there are many different tools each with their own strengths and weaknesses. A longer answer usually starts with… The current most popular tool is Sketch and to have the broadest appeal to employers you should learn this tool. While it is a great tool capable of doing both wireframes and high-fidelity designs it lacks certain capabilities that make it less than ideal.
This is a high level diagram I created for use in communicating to stakeholders, project managers, and development teams how Experience Design and Research fits into an overall product / development process
Any User-Centered process is going to have
Discovery, Design, and Development phases as part of the cycle
There are many diagrams around the UX design process that have been created over the last decade or more. There is the double diamond of the Design Thinking and the recent UX & Agile diagram by Jeff Gothelf. However, none of them really captured the entire cycle that ties previous development which is often the source or a starting point for new development.
Below is a pdf with details on design and research activities that might be used in each phase.
Download the Detailed Experience Design & Research Cycle PDF